Wednesday, May 15, 2019

Miniature Wargaming Herbst Woods in 54mm





At the request of a colleague and fellow miniature wargamer, I decided to recreate Herbst Woods at Gettysburg, July , 1863 for our next game. Using the excellent base maps which cartographer Stephen Stanley generated for my newest Gettysburg project, I developed an Heroscape version of the battlefield.

The Trees and fences are Marx reproductions. Unless otherwise noted, the figures are by Conte. 
Each hex represents 50 feet of terrain and each infantry piece, officers excepted, represent 50 men in two ranks with file closers. The two Confederate regiments are the 26th North Carolina and the 11th North Carolina. The Iron Brigade from left to right are the 19th Indiana. 24th Michigan, 17th Wisconsin, and 2nd Wisconsin. Interestingly enough, the length of the regimental lines are to scale according to the descriptions left by the veterans of the four regiments. Based upon the frontages and the actual western face of the woods, the 2nd Wisconsin would have to have faced north to secure the brigade’s right flank and still be covered by the woods.



The ravines are steeper in the model than on the contour map because it was physically impossible to reproduce them exactly with the Heroscape pieces The distinct ridgelines, however is to scale with the Stanley maps for the distance between each ridge.

The creek hexes represent the creek bans on both sides. It was not possible to make it to scale using Heroscape.



Movement can be anywhere from 1 – 9 inches (50-450 feet), which reflect lock step to the double quick. The flexibility of the rate allows the players to deduct distance from each move for ascending and descending contours, jumping of wading the creek and slogging through the marshy creek bottoms. (Gettysburg gets very soggy.) 
A deduction of 1 inch applies per layer of the Heroscape.







Over the next several blogs I intend to present my informal rules set, By the Left Flank! In stages. This is the introduction to the basics of the scale for movement and organization. Future posts will address Turn Sequence, Firing, Hand to Hand Combat, Casualty Recording, Skirmishers, Role of Officers. I intend to explain the game through annotated photographs as I play the game solo.

I thank you for your patience with this experiment and genuinely encourage constructive questions and observations.

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