XI. Artillery
Firing
A. Artillery
Rounds
1. Solid
Shot/Bolt/Dud (yellow: 16 per gun).
a) Roll
1 D10 and 1 D6.
(1) The
D6 indicates if the round went to the left or the right.
(a) “1”
goes left.
(b) “6”
goes right.
(c) Roll
1 D6 halved to determine in inches how far left or right the projectile
went.
(2) The
D10 indicates if the round bounced or imbedded in the ground.
(a) “Even”
bounces 2 in.
(b) “Odd”
does not bounce.
b) Determining
casualties.
(a) Roll
1D10 if it did not bounce
(2) Roll
2 D10s if it did bounce.
(a) Even
numbers are hits.
(b) Odd
numbers are misses.
2. Shell
which burst (blue: 8 per gun)
a) Roll
5 D10s. Remove all “0s” and each die with the highest number.
b) The
remaining dice are Hits.
(1) Exploding
rounds burst 2 inches forward toward the target.
3. Case
Shot which burst (green: 4 per gun)
a) Roll
7 D10s and resolve as is done with shell bursts.
(1) Exploding
rounds burst 2 inches forward toward the target.
4. Canister
(red: 4 per gun)
a) First
Fire
(1) Use
the rifle firing stick to get the range.
(2) Take
deductions for smoke, fog, terrain, walls, and fences.
(a) Roll
9 D10, for the resulting distance on the stick..
(b) Any
number equal to or less than the number on the stick is a
hit.
b) Consecutive
Fire
(a) Account
for accumulating smoke roll 1 D6 halved and add it to the deductions.
B. First
Fire for Exploding Rounds, and Shot
1. Roll
5 D10s and 1 D6 .
a) The
D6 indicates if the round went to the left or the right.
(1) “1”
goes left.
(2) “6”
goes right.
(3) Roll
1 D6 halved to determine in inches how far left or right the projectile
went.
b) The
D10s represent a poker hand.
(1) If
there are no matching numbers, and most of the dice are even numbered, the gun
misfired.
(a) Do
not place smoke if it is a misfire.
(2) If
the majority of numbers are odd, the round was a dud and must be treated as a
solid shot.
(3) When
rolling a “dud,” roll 1 D6:
(a) 1s
are short.
(b) 2s
are long.
(c) If both are rolled, roll 1 D6. Even is short. Odd is long.
(c) If both are rolled, roll 1 D6. Even is short. Odd is long.
(4) Pairs,
three of a kind indicate bursts for shells, four and five of a kind, and
straights indicate hits.
(5) Pairs
of “1s” means the round went long.
(6) Pairs
of “0s” fall short.
(7) If both happen roll 1 D6. Even is short. Odd is long.
(7) If both happen roll 1 D6. Even is short. Odd is long.
(8) Roll
1 D6 halved to determine in inches how far the projectile went long or
short.
C. Consecutive
Fire for Exploding Rounds, and Shot
1.
Call
the range
in inches toward the target.
a) Repeat
a), (1), (2)
(1) Pairs
of “1s” and
“2s” are long.
(2) Pairs
of “9s” and “0s” are short.
(3) If both are rolled resolve with an even/odd roll.
(3) If both are rolled resolve with an even/odd roll.
2. Resolve
the shot and shell bursts as described above.
XII. Turn
Sequence
A.
Rally
Routed Units
1.
The
player rolls 2 different colored D10s for each officer. One die represents the
men. The other is for the officer.
2.
The
higher number wins.
3.
If
the officer wins, the unit rallies. If the men win, the unit routs the distance
it did on the previous turn, taking the officers with
them.
B.
Stop
Unit Reactions
1.
Repeat
the steps for a rally
2.
If
the officer wins, remove the reaction marker. If he fails, the unit is still in
reaction.
C.
Attempt
to Put Senior Officers in Command
1.
This
only occurs when all of the regular line officers are
gone.
2.
Roll
1 D10.
3.
Even
restores the officer. The Unit may move
and fire that turn.
4.
Odd
does not. The Unit may not move or fire until an officer is
restored.
D.
Check
Fog Status (Fog Optional)
1.
Determine
Thickness of Fog
1.
Roll
1 D6.
a.
The
resulting number is the thickness of the fog with “6” being the thickest.
b.
The
thickness determines the firing deduction and the movement
deduction.
c.
Place
a playing card in each of the hollows to indicate the fog
level.
d.
The
hills and hillsides are above the fog.
2.
Reducing
the Fog at the Beginning of the Turn
1.
Roll
1 D10.
2.
Even
reduces the fog number by 1.
3.
Odd
means the fog does not change.
E.
Check
Smoke Status
1.
Every
time a unit fires place a smoke marker on the unit.
1.
If
2 units fire at each other, each gets a smoke marker which increases the level
to 2.
2.
To
change the smoke level at the beginning of the turn
1.
Roll
1 D10.
2.
Even
reduces the fog number by 1.
3.
Odd
means the fog does not change.
F.
Execute
Regular Movement or Announce a Charge (Announcing a Charge Causes a
Reaction).
1.
Infantry
1.
In
line moves 9 inches less deductions.
2.
In
column marches 12 inches less deductions.
3.
Going
prone causes no movement points.
4.
Standing
up takes 5 movement points.
2.
Cavalry
– Mounted, Mounted Officers
1.
In
line marches 26 inches less deductions.
2.
In
column advances 36 inches less deductions.
3.
Cavalry
Dismounting/Mounting
a.
This
absorbs 2 movement points.
4.
Individual
officers move 36 inches less deductions.
3.
Skirmishers,
Dismounted Cavalry, Dismounted Officers, Artillery Crew Serving a
Gun
1.
Move
12 inches without deductions.
2.
No
deductions for going Prone.
3.
No
deductions for Standing Up.
4.
Artillery
– Limbered
1.
In
line of pieces it travels 26 inches less deductions.
2.
In
column of piece it moves 36 inches less deductions.
5.
Artillery -
Limbering, Unlimbering, or Fixing Prolonge
1.
Each
requires 14 inches in movement.
6.
Artillery
– Into Battery and From Battery
1.
This
takes 12 inches of movement
2.
Unlimbering/limbering
and going into battery/from battery uses up 26 inches.
7.
Artillery
– Changing Front
Right or Left
1.
There
are no deductions for doing this.
8.
Artillery
– Unlimbered By Hand to the
Front
1.
The
piece will move 1 inch to the front.
9.
Artillery
– By Prolonge to the Rear
1.
The
piece will move back 7 inches.
2.
Coupled
with Fixing Prolonge this consumes 21 inches in movement.
G.
All
the players move their troops simultaneously unless a unit opts to
charge.
On a personal note: Merry Christmas! Happy Hanukkah! Have a wonderful time with family and friends no matter what your faith. Remember the poor, the needy, and those in ill health. Thank you for reading my posts.
On a personal note: Merry Christmas! Happy Hanukkah! Have a wonderful time with family and friends no matter what your faith. Remember the poor, the needy, and those in ill health. Thank you for reading my posts.
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