Ranges,
Movement, and Firing
This entry contains charts for firing and movement and illustrations of three basic formations. The details of how to conduct initial fire artillery and subsequent firing without ceasefires will be in the following blog.
The
Measuring Stick
The measuring stick is used for small
arms and canister fire.
Each 3 inch section represents 150 feet.
When firing, the player places the “9”
at the shooting piece and the opposite end at the target. The number at the
target is the range to the target without deductions.
Take the deductions for smoke and
intervening cover between the shooter and the target and subtract that number
from the original range. The resulting number is the number or lower which each
piece in the firing line must roll on D10s to score hits.
For instance: The target is at number
“5”. The target is behind a rail fence which has a deduction of “1”. The shooter deducts that”1” from the “5”
and therefore must roll a “4” or lower to score a hit. The shooter has 5 pieces
on line and rolls 5 D10s. Each die with a 4 or lower scores a hit.
10s are automatic misses.
Deductions
on Measuring Stick
-1
Trees, fences, tall grass, stumps, rocks, downhill/ uphill, smoke/side,
skirmishers.dismounted cavalry/
-D3 prone target, stone wall, trenches,
reaction fire (None for ordered
Firing).
+D3 prone shooter, shooter behind cover
(Only with ordered firing.)
Deductions/additions are cumulative.
First
Fire/Artillery: SB D20 short:1 -2 Long: 19-20 On target: 3-18
Rifle
D20 short: 1 Long: 20 On target: 2-19
Overshoot/Short:
D6
Burst
D12 Union: 1-2 dud Confederate:
1-3 dud
Burst radius forward 2 in.
Solid
Shot/Bolt: D6: even bounces 2 in. 1D6 for non bounce/
2 D6 for bounce Odd # are hits
Shell 5 D10 Remove
all “0” and the highest number. Remaining die are
Hits.
Case 7 D10 – same as
above
Canister
Use Firing Stick (deductions for smoke and reaction fire apply
After first fire. Roll 9 D10 for measured
distance. Any number equal to or
Less than the number on the stick is a hit.
Movement
Infantry a. line of
battle 9 in. Charge: + 1 D6 +
deductions
b. in column of 4’s 12 in.
Charge: + 1 D10 + deductions
Skirmishers
12
in. (No deductions)
Dismounted
Cavalry 12
in. (No deductions)
Artillerymen
9
in. (No deductions)
Mounted
Cavalry/Officers a.
in line 26 in. Charge + 1 D12 +
deductions
b. in
column/officer 36in. Charge + D20 + deductions
Limbered
Artillery 26
in. Charge + D12 + deductions
To
Unlimber/Unlimber/Fix Prolonge 14 in. movement
Into/From
Battery
12 in. movement
Unlimbered
Artillery – By Hand 1
in. By
Prolonge 7 in.
Deductions:
Uphill
– D3 Down hill +D3 Over Fence -2 D3 move
balance of inches. Over
Works/Stonewalls -D6 –D3 move balance of
inches.
Woods,
stumps, boulders -1
in.
Destroy
rail fences/abatis D10 roll off. Uses all movement.
Change
of Facing –
1 in./90 degree
Quarter Wheel/Line to Column– entire movement
(no deductions)
Column of 4s
Double Column of 4s
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